Soft body physics mod sims 43/3/2024 So I have to go to ID > Make Library Override Hierarchy and mannually set visibility for collections once again. Now when I link root collection of my character rig to another file I got all collections and objects visible. ![]() I switched visibility for collections that supposed to be hidden from render\viewport, for example physics collections. It’s pretty much big mess, but I’ve did my best to make of it more or less organized system. My character rig is pretty complex - it consist from many collections, - different collections for meshes - cloth, body parts, hair, low poly, hi poly versions physic simulation meshes, colliders meshes, rigid bodies, some props, widgets, source metarig and rig itself (customized rigify). I have separate blend file with character rig I want to animate, to keep my file small I’ve decided to try blender linking system.
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